package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.turn.TurnMod;
public class AdditionalCombatPhaseEffect extends OneShotEffect {
public AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
staticText = "After this phase, there is an additional combat phase";
}
public AdditionalCombatPhaseEffect(String staticText) {
this();
this.staticText = staticText;
}
public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
}
@Override
public AdditionalCombatPhaseEffect copy() {
return new AdditionalCombatPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
return true;
}
}