package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.constants.TurnPhase; import mage.game.Game; import mage.game.turn.TurnMod; public class AdditionalCombatPhaseEffect extends OneShotEffect { public AdditionalCombatPhaseEffect() { super(Outcome.Benefit); staticText = "After this phase, there is an additional combat phase"; } public AdditionalCombatPhaseEffect(String staticText) { this(); this.staticText = staticText; } public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) { super(effect); } @Override public AdditionalCombatPhaseEffect copy() { return new AdditionalCombatPhaseEffect(this); } @Override public boolean apply(Game game, Ability source) { game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false)); return true; } }