/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class CipherTest extends CardTestPlayerBase { /** * Produced a copy of the opponents Roil Elemental with Stolen Identity and * used Cipher on that same token. The token's landfall ability then did * trigger normally up to the point where a target creature could be * selected. The selection was logged by XMage, but the effect simply did * not work. The original Roil Elemental controlled by the other player * worked as intended, though. * * Edit: Opponent was AI, if that helps. */ @Test public void testStolenIdentity() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.HAND, playerA, "Mountain", 1); // Create a token that's a copy of target artifact or creature. // Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) addCard(Zone.HAND, playerA, "Stolen Identity"); // Sorcery {4}{U}{U} // Flying // Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. addCard(Zone.BATTLEFIELD, playerB, "Roil Elemental"); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stolen Identity", "Roil Elemental"); setChoice(playerA, "Yes"); playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); addTarget(playerA, "Silvercoat Lion"); // Triggered ability of copied Roil Elemental to gain control attack(3, playerA, "Roil Elemental"); // Creature 3/2 addTarget(playerA, "Pillarfield Ox"); setStopAt(3, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerB, 17); assertExileCount(playerA, "Stolen Identity", 1); assertPermanentCount(playerA, "Mountain", 1); assertPermanentCount(playerB, "Pillarfield Ox", 1); assertPermanentCount(playerA, "Pillarfield Ox", 1); // a copy from the cipered Stolen Identity caused by the Roil Elelemtal Attack assertPermanentCount(playerB, "Silvercoat Lion", 0); assertPermanentCount(playerA, "Silvercoat Lion", 1); // Gain control from triggered ability of the copied Roil Elemental ????? TARGET ??? assertPermanentCount(playerB, "Roil Elemental", 1); assertPermanentCount(playerA, "Roil Elemental", 1); } }