/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.CardType; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class MarchOfTheMachinesTest extends CardTestPlayerBase { /** * March of the Machines * Enchantment, 3U (4) * Each noncreature artifact is an artifact creature with power and toughness * each equal to its converted mana cost. (Equipment that's a creature can't * equip a creature.) * */ /** * Abzan Banner * Artifact, 3 (3) * {T}: Add {W}, {B}, or {G} to your mana pool. * {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. */ @Test public void testNonCreatureArtifactsBecomeCreatures() { addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Abzan Banner"); addCard(Zone.BATTLEFIELD, playerA, "Alloy Myr"); addCard(Zone.HAND, playerA, "March of the Machines"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "March of the Machines"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPowerToughness(playerA, "Alloy Myr", 2, 2); assertPermanentCount(playerA, "Abzan Banner", 1); assertPowerToughness(playerA, "Abzan Banner", 3, 3); assertType("Abzan Banner", CardType.CREATURE, true); } @Test public void testArtifactsRevertBack() { addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Abzan Banner"); addCard(Zone.HAND, playerA, "March of the Machines"); addCard(Zone.HAND, playerB, "Disenchant"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "March of the Machines"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "March of the Machines"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Abzan Banner", 1); assertType("Abzan Banner", CardType.CREATURE, false); } @Test public void testEquipmentDetaches() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.BATTLEFIELD, playerA, "Avacyn's Collar"); addCard(Zone.BATTLEFIELD, playerA, "Ornithopter"); addCard(Zone.HAND, playerA, "March of the Machines"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Ornithopter"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "March of the Machines"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Ornithopter", 1); assertPowerToughness(playerA, "Ornithopter", 0, 2); assertPermanentCount(playerA, "Avacyn's Collar", 1); assertPowerToughness(playerA, "Avacyn's Collar", 1, 1); assertType("Avacyn's Collar", CardType.CREATURE, true); } @Test public void testZeroCostIsDestroyed() { addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Accorder's Shield"); addCard(Zone.HAND, playerA, "March of the Machines"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "March of the Machines"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Accorder's Shield", 0); assertGraveyardCount(playerA, "Accorder's Shield", 1); } @Test public void testLiquimetalCoatingLandIsDestroyed() { addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Forest"); addCard(Zone.BATTLEFIELD, playerA, "Liquimetal Coating"); addCard(Zone.HAND, playerA, "March of the Machines"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "March of the Machines"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target permanent", "Forest"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Forest", 0); assertGraveyardCount(playerA, "Forest", 1); } }