package org.mage.test.cards.watchers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class FellShepherdTest extends CardTestPlayerBase {
/*
* Fell Shepherd
* Creature — Avatar 8/6, 5BB (7)
* Whenever Fell Shepherd deals combat damage to a player, you may return to
* your hand all creature cards that were put into your graveyard from the battlefield this turn.
* {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
*
*/
// test that creatures are returned to hand
@Test
public void testCreaturesReturn() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Craw Wurm");
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.BATTLEFIELD, playerA, "Goblin Roughrider");
addCard(Zone.BATTLEFIELD, playerA, "Fell Shepherd");
playerA.addChoice("Craw Wurm");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{B},Sacrifice another creature: Target creature gets -2/-2 until end of turn.", "Raging Goblin");
attack(3, playerA, "Fell Shepherd");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerB, 12);
assertPermanentCount(playerA, "Goblin Roughrider", 1);
assertPermanentCount(playerA, "Raging Goblin", 0);
assertPermanentCount(playerA, "Craw Wurm", 0);
assertHandCount(playerA, "Craw Wurm", 1);
assertHandCount(playerA, "Raging Goblin", 1);
}
}