/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class BuybackTest extends CardTestPlayerBase { /** * Tests boosting on being blocked */ @Test public void testNormal() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) // Target creature gets +2/+2 until end of turn. addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPowerToughness(playerA, "Silvercoat Lion", 4, 4); assertHandCount(playerA, "Elvish Fury", 1); } /** * It seems that a spell with it's buyback cost paid returned to hand after * it fizzled (by failing to target) when it should go to graveyard. * * "Q: If I pay a spell's buyback cost, but it fizzles, do I get the card * back anyway? A: If you pay a buyback cost, you would get the card back * during the spell's resolution. So if it never resolves (i.e., something * counters it or it fizzles against all of its targets), you don't get the * card back." */ @Test public void testBuybackSpellFizzles() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) // Target creature gets +2/+2 until end of turn. addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G} addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Boomerang", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Silvercoat Lion", "Elvish Fury"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Boomerang", 1); assertHandCount(playerA, "Silvercoat Lion", 1); assertHandCount(playerA, "Elvish Fury", 0); assertGraveyardCount(playerA, "Elvish Fury", 1); } @Test public void testBuybackSpellWasCountered() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) // Target creature gets +2/+2 until end of turn. addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G} addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Counterspell", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Elvish Fury", "Elvish Fury"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Counterspell", 1); assertPowerToughness(playerA, "Silvercoat Lion", 2, 2); assertHandCount(playerA, "Elvish Fury", 0); assertGraveyardCount(playerA, "Elvish Fury", 1); } }