package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests regenerate and
* tests that permanents with protection can be sacrificed
*
* @author BetaSteward
*/
public class ClingingMistsTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "White Knight");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.HAND, playerA, "Clinging Mists");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clinging Mists");
attack(1, playerA, "White Knight");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void testCardExile1() {
setLife(playerA, 5);
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.HAND, playerA, "Clinging Mists");
attack(1, playerA, "Abbey Griffin");
castSpell(1, PhaseStep.DECLARE_BLOCKERS, playerA, "Clinging Mists");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerA, 5);
assertLife(playerB, 20);
assertTapped("Abbey Griffin", true);
}
@Test
public void testCardExile2() {
setLife(playerA, 5);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
/**
* Clinging Mists
* Instant
* Prevent all combat damage that would be dealt this turn.
* Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
*
*/
addCard(Zone.HAND, playerA, "Clinging Mists");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Abbey Griffin");
addCard(Zone.HAND, playerB, "Lightning Bolt");
attack(2, playerB, "Abbey Griffin");
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Clinging Mists");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
setStopAt(6, PhaseStep.DRAW);
execute();
assertLife(playerA, 2);
assertLife(playerB, 20);
assertTapped("Abbey Griffin", false);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
}
}