/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class ReturnSourceFromGraveyardToBattlefieldEffect extends OneShotEffect { private boolean tapped; private boolean ownerControl; public ReturnSourceFromGraveyardToBattlefieldEffect() { this(false); } public ReturnSourceFromGraveyardToBattlefieldEffect(boolean tapped) { super(Outcome.PutCreatureInPlay); this.tapped = tapped; setText(); } public ReturnSourceFromGraveyardToBattlefieldEffect(boolean tapped, boolean ownerControl) { super(Outcome.PutCreatureInPlay); this.tapped = tapped; this.ownerControl = ownerControl; setText(); } public ReturnSourceFromGraveyardToBattlefieldEffect(final ReturnSourceFromGraveyardToBattlefieldEffect effect) { super(effect); this.tapped = effect.tapped; this.ownerControl = effect.ownerControl; } @Override public ReturnSourceFromGraveyardToBattlefieldEffect copy() { return new ReturnSourceFromGraveyardToBattlefieldEffect(this); } @Override public boolean apply(Game game, Ability source) { if (game.getState().getZone(source.getSourceId()) != Zone.GRAVEYARD) { return false; } Card card = game.getCard(source.getSourceId()); if (card == null) { return false; } Player player; if (ownerControl) { player = game.getPlayer(card.getOwnerId()); } else { player = game.getPlayer(source.getControllerId()); } if (player == null) { return false; } return player.moveCards(card, Zone.BATTLEFIELD, source, game, tapped, false, true, null); } private void setText() { StringBuilder sb = new StringBuilder("return {this} from your graveyard to the battlefield"); if (tapped) { sb.append(" tapped"); } if (ownerControl) { sb.append(" under its owner's control"); } staticText = sb.toString(); } }