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package mage.cards.z;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.token.ZektarShrineElementalToken;
/**
*
* @author North
*/
public class ZektarShrineExpedition extends CardImpl {
public ZektarShrineExpedition(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}");
// Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
// Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZektarShrineExpeditionEffect(), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}
public ZektarShrineExpedition(final ZektarShrineExpedition card) {
super(card);
}
@Override
public ZektarShrineExpedition copy() {
return new ZektarShrineExpedition(this);
}
}
class ZektarShrineExpeditionEffect extends OneShotEffect {
public ZektarShrineExpeditionEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step";
}
public ZektarShrineExpeditionEffect(final ZektarShrineExpeditionEffect effect) {
super(effect);
}
@Override
public ZektarShrineExpeditionEffect copy() {
return new ZektarShrineExpeditionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new ZektarShrineElementalToken());
if (effect.apply(game, source)) {
effect.exileTokensCreatedAtNextEndStep(game, source);
return true;
}
return false;
}
}