/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterCard; import mage.filter.common.FilterBasicLandCard; import mage.game.Game; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetDiscard; import java.util.HashMap; import java.util.UUID; /** * * @author fireshoes */ public class BorderlandExplorer extends CardImpl { public BorderlandExplorer(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}"); this.subtype.add("Elf"); this.subtype.add("Scout"); this.power = new MageInt(3); this.toughness = new MageInt(1); // When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library // for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. this.addAbility(new EntersBattlefieldTriggeredAbility(new BorderlandExplorerEffect())); } public BorderlandExplorer(final BorderlandExplorer card) { super(card); } @Override public BorderlandExplorer copy() { return new BorderlandExplorer(this); } } class BorderlandExplorerEffect extends OneShotEffect { public BorderlandExplorerEffect() { super(Outcome.Neutral); this.staticText = "each player may discard a card. Each player who discarded a card this way may search his or her library " + "for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library"; } public BorderlandExplorerEffect(final BorderlandExplorerEffect effect) { super(effect); } @Override public BorderlandExplorerEffect copy() { return new BorderlandExplorerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); // Store for each player the cards to discard, that's important because all discard shall happen at the same time HashMap<UUID, Cards> cardsToDiscard = new HashMap<>(); // Store for each player the lands to reveal, that's important because all reveals shall happen at the same time HashMap<UUID, Cards> cardsToReveal = new HashMap<>(); if (controller != null) { // choose cards to discard for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Cards cards = new CardsImpl(); Target target = new TargetDiscard(0, 1, new FilterCard(), playerId); player.chooseTarget(outcome, target, source, game); cards.addAll(target.getTargets()); cardsToDiscard.put(playerId, cards); } } // discard all chosen cards for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Cards cardsPlayer = cardsToDiscard.get(playerId); if (cardsPlayer != null) { for (UUID cardId : cardsPlayer) { Card card = game.getCard(cardId); if (card != null) { player.discard(card, source, game); } } } } } // search for a land for each player that discarded for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Cards cardsPlayer = cardsToDiscard.get(playerId); if (cardsPlayer != null) { TargetCardInLibrary target = new TargetCardInLibrary(0, 1, new FilterBasicLandCard()); if (player.searchLibrary(target, game)) { if (!target.getTargets().isEmpty()) { Cards cards = new CardsImpl(target.getTargets()); cards.addAll(target.getTargets()); cardsToReveal.put(playerId, cards); } } } } } // reveal the searched lands, put in hands, and shuffle for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Cards cardsPlayer = cardsToReveal.get(playerId); if (cardsPlayer != null) { for (UUID cardId : cardsPlayer) { Cards cards = new CardsImpl(game.getCard(cardId)); Card card = game.getCard(cardId); player.revealCards(card.getIdName() + " (" + player.getName() + ')', cards, game); player.moveCardToHandWithInfo(card, source.getSourceId(), game); player.shuffleLibrary(source, game); } } } } return true; } return false; } }