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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetDiscard;
import java.util.HashMap;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class BorderlandExplorer extends CardImpl {
public BorderlandExplorer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add("Elf");
this.subtype.add("Scout");
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library
// for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.
this.addAbility(new EntersBattlefieldTriggeredAbility(new BorderlandExplorerEffect()));
}
public BorderlandExplorer(final BorderlandExplorer card) {
super(card);
}
@Override
public BorderlandExplorer copy() {
return new BorderlandExplorer(this);
}
}
class BorderlandExplorerEffect extends OneShotEffect {
public BorderlandExplorerEffect() {
super(Outcome.Neutral);
this.staticText = "each player may discard a card. Each player who discarded a card this way may search his or her library " +
"for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library";
}
public BorderlandExplorerEffect(final BorderlandExplorerEffect effect) {
super(effect);
}
@Override
public BorderlandExplorerEffect copy() {
return new BorderlandExplorerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
// Store for each player the cards to discard, that's important because all discard shall happen at the same time
HashMap<UUID, Cards> cardsToDiscard = new HashMap<>();
// Store for each player the lands to reveal, that's important because all reveals shall happen at the same time
HashMap<UUID, Cards> cardsToReveal = new HashMap<>();
if (controller != null) {
// choose cards to discard
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cards = new CardsImpl();
Target target = new TargetDiscard(0, 1, new FilterCard(), playerId);
player.chooseTarget(outcome, target, source, game);
cards.addAll(target.getTargets());
cardsToDiscard.put(playerId, cards);
}
}
// discard all chosen cards
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Card card = game.getCard(cardId);
if (card != null) {
player.discard(card, source, game);
}
}
}
}
}
// search for a land for each player that discarded
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
TargetCardInLibrary target = new TargetCardInLibrary(0, 1, new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
if (!target.getTargets().isEmpty()) {
Cards cards = new CardsImpl(target.getTargets());
cards.addAll(target.getTargets());
cardsToReveal.put(playerId, cards);
}
}
}
}
}
// reveal the searched lands, put in hands, and shuffle
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToReveal.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Cards cards = new CardsImpl(game.getCard(cardId));
Card card = game.getCard(cardId);
player.revealCards(card.getIdName() + " (" + player.getName() + ')', cards, game);
player.moveCardToHandWithInfo(card, source.getSourceId(), game);
player.shuffleLibrary(source, game);
}
}
}
}
return true;
}
return false;
}
}