/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.ExileSourceCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterBasicLandCard; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; /** * * @author LevelX2 */ public class SurveyorsScope extends CardImpl { public SurveyorsScope(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}"); // {tap}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SurveyorsScopeEffect(), new TapSourceCost()); ability.addCost(new ExileSourceCost()); this.addAbility(ability); } public SurveyorsScope(final SurveyorsScope card) { super(card); } @Override public SurveyorsScope copy() { return new SurveyorsScope(this); } } class SurveyorsScopeEffect extends OneShotEffect { public SurveyorsScopeEffect() { super(Outcome.PutLandInPlay); this.staticText = "Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library"; } public SurveyorsScopeEffect(final SurveyorsScopeEffect effect) { super(effect); } @Override public SurveyorsScopeEffect copy() { return new SurveyorsScopeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int numberOfLands = 0; int ownLands = game.getBattlefield().countAll(new FilterLandPermanent(), controller.getId(), game); for (UUID playerId: game.getState().getPlayersInRange(controller.getId(), game)) { if (!playerId.equals(controller.getId())) { if (game.getBattlefield().countAll(new FilterLandPermanent(), playerId, game) > ownLands + 1) { numberOfLands++; } } } game.informPlayers(new StringBuilder("Surveyor's Scope: X = ").append(numberOfLands).toString()); if (numberOfLands > 0) { return new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, numberOfLands, new FilterBasicLandCard())).apply(game, source); } return true; } return false; } }