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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BaralChiefOfComplianceTest extends CardTestPlayerBase {
/**
* In the following scenario baral's loot ability isn't triggered.
*
* Baral, Chief of Compliance in my graveyard, opponent had a creature in
* the stack.
*
* I cast Ojutai's Command with modes: Return creature from graveyard to
* battlefield (targeting Baral), and counter their creature spell. Ojutai's
* command resolves, do the modes in the order they appear in the card. I
* put Baral onto the battlefield, and he is around to witness the creature
* be counted. Baral's loot ability isn't triggered.
*
*/
@Test
public void testBaralTrigger() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Instant and sorcery spells you cast cost {1} less to cast.
// Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
addCard(Zone.GRAVEYARD, playerB, "Baral, Chief of Compliance"); // Creature {1}{U}
// Choose two -
// Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield;
// or You gain 4 life;
// or Counter target creature spell;
// or Draw a card
addCard(Zone.HAND, playerB, "Ojutai's Command"); // Instant {2}{W}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ojutai's Command", "mode=1Baral, Chief of Compliance^mode=3Silvercoat Lion");
setModeChoice(playerB, "1");
setModeChoice(playerB, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Ojutai's Command", 1);
assertGraveyardCount(playerB, 2);
assertPermanentCount(playerB, "Baral, Chief of Compliance", 1);
}
}