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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class AngelOfGlorysRise extends CardImpl {
public AngelOfGlorysRise(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}{W}");
this.subtype.add("Angel");
this.power = new MageInt(4);
this.toughness = new MageInt(6);
this.addAbility(FlyingAbility.getInstance());
// When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
EntersBattlefieldTriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new AngelOfGlorysRiseEffect());
this.addAbility(ability);
}
public AngelOfGlorysRise(final AngelOfGlorysRise card) {
super(card);
}
@Override
public AngelOfGlorysRise copy() {
return new AngelOfGlorysRise(this);
}
}
class AngelOfGlorysRiseEffect extends OneShotEffect {
private static final FilterCreatureCard filterHuman = new FilterCreatureCard();
private static final FilterCreaturePermanent filterZombie = new FilterCreaturePermanent();
static {
filterZombie.add(new SubtypePredicate("Zombie"));
filterHuman.add(new SubtypePredicate("Human"));
}
public AngelOfGlorysRiseEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Exile all Zombies, then return all Human creature cards from your graveyard to the battlefield";
}
public AngelOfGlorysRiseEffect(final AngelOfGlorysRiseEffect effect) {
super(effect);
}
@Override
public AngelOfGlorysRiseEffect copy() {
return new AngelOfGlorysRiseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
for (Permanent zombie : game.getBattlefield().getActivePermanents(filterZombie, source.getControllerId(), source.getSourceId(), game)) {
zombie.moveToExile(source.getSourceId(), zombie.getName(), source.getSourceId(), game);
}
for (Card human : player.getGraveyard().getCards(filterHuman, game)) {
human.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
}
}
return true;
}
}