/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author jeffwadsworth */ public class AngelOfGlorysRise extends CardImpl { public AngelOfGlorysRise(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}{W}"); this.subtype.add("Angel"); this.power = new MageInt(4); this.toughness = new MageInt(6); this.addAbility(FlyingAbility.getInstance()); // When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. EntersBattlefieldTriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new AngelOfGlorysRiseEffect()); this.addAbility(ability); } public AngelOfGlorysRise(final AngelOfGlorysRise card) { super(card); } @Override public AngelOfGlorysRise copy() { return new AngelOfGlorysRise(this); } } class AngelOfGlorysRiseEffect extends OneShotEffect { private static final FilterCreatureCard filterHuman = new FilterCreatureCard(); private static final FilterCreaturePermanent filterZombie = new FilterCreaturePermanent(); static { filterZombie.add(new SubtypePredicate("Zombie")); filterHuman.add(new SubtypePredicate("Human")); } public AngelOfGlorysRiseEffect() { super(Outcome.PutCreatureInPlay); staticText = "Exile all Zombies, then return all Human creature cards from your graveyard to the battlefield"; } public AngelOfGlorysRiseEffect(final AngelOfGlorysRiseEffect effect) { super(effect); } @Override public AngelOfGlorysRiseEffect copy() { return new AngelOfGlorysRiseEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { for (Permanent zombie : game.getBattlefield().getActivePermanents(filterZombie, source.getControllerId(), source.getSourceId(), game)) { zombie.moveToExile(source.getSourceId(), zombie.getName(), source.getSourceId(), game); } for (Card human : player.getGraveyard().getCards(filterHuman, game)) { human.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId()); } } return true; } }