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package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostOpponentsEffect;
import mage.abilities.effects.common.discard.DiscardEachPlayerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class BiteOfTheBlackRose extends CardImpl {
public BiteOfTheBlackRose(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}");
// Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
this.getSpellAbility().addEffect(new BiteOfTheBlackRoseEffect());
}
public BiteOfTheBlackRose(final BiteOfTheBlackRose card) {
super(card);
}
@Override
public BiteOfTheBlackRose copy() {
return new BiteOfTheBlackRose(this);
}
}
class BiteOfTheBlackRoseEffect extends OneShotEffect {
BiteOfTheBlackRoseEffect() {
super(Outcome.Benefit);
this.staticText = "<i>Will of the council</i> - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards";
}
BiteOfTheBlackRoseEffect(final BiteOfTheBlackRoseEffect effect) {
super(effect);
}
@Override
public BiteOfTheBlackRoseEffect copy() {
return new BiteOfTheBlackRoseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int sicknessCount = 0;
int psychosisCount = 0;
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (player.chooseUse(Outcome.ExtraTurn, "Choose sickness?", source, game)) {
sicknessCount++;
game.informPlayers(player.getLogName() + " has voted for sickness");
} else {
psychosisCount++;
game.informPlayers(player.getLogName() + " has voted for psychosis");
}
}
}
if (sicknessCount > psychosisCount) {
ContinuousEffect effect = new BoostOpponentsEffect(-2, -2, Duration.EndOfTurn);
game.addEffect(effect, source);
} else {
new DiscardEachPlayerEffect(new StaticValue(2), false, TargetController.OPPONENT).apply(game, source);
}
return true;
}
return false;
}
}