/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostOpponentsEffect; import mage.abilities.effects.common.discard.DiscardEachPlayerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author fireshoes */ public class BiteOfTheBlackRose extends CardImpl { public BiteOfTheBlackRose(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}"); // Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. this.getSpellAbility().addEffect(new BiteOfTheBlackRoseEffect()); } public BiteOfTheBlackRose(final BiteOfTheBlackRose card) { super(card); } @Override public BiteOfTheBlackRose copy() { return new BiteOfTheBlackRose(this); } } class BiteOfTheBlackRoseEffect extends OneShotEffect { BiteOfTheBlackRoseEffect() { super(Outcome.Benefit); this.staticText = "<i>Will of the council</i> - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards"; } BiteOfTheBlackRoseEffect(final BiteOfTheBlackRoseEffect effect) { super(effect); } @Override public BiteOfTheBlackRoseEffect copy() { return new BiteOfTheBlackRoseEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int sicknessCount = 0; int psychosisCount = 0; for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { if (player.chooseUse(Outcome.ExtraTurn, "Choose sickness?", source, game)) { sicknessCount++; game.informPlayers(player.getLogName() + " has voted for sickness"); } else { psychosisCount++; game.informPlayers(player.getLogName() + " has voted for psychosis"); } } } if (sicknessCount > psychosisCount) { ContinuousEffect effect = new BoostOpponentsEffect(-2, -2, Duration.EndOfTurn); game.addEffect(effect, source); } else { new DiscardEachPlayerEffect(new StaticValue(2), false, TargetController.OPPONENT).apply(game, source); } return true; } return false; } }