package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author magenoxx_at_gmail.com
*/
public class AngelsTombTest extends CardTestPlayerBase {
/**
* Tests BecomesCreatureSourceEffect with unsummon
* Wait until Angel's Tomb becomes creature, then (in post combat phase) cast unsummon and cast it again.
*/
@Test
public void testUnsummonToAnimatedArtifact() {
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Angel's Tomb");
addCard(Zone.HAND, playerA, "Llanowar Elves");
addCard(Zone.HAND, playerA, "Unsummon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Unsummon", "Angel's Tomb");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Angel's Tomb");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Unsummon", 1);
assertPermanentCount(playerA, "Llanowar Elves", 1);
assertPermanentCount(playerA, "Angel's Tomb", 1);
assertPowerToughness(playerA, "Angel's Tomb", 0, 0);
}
/**
* Tests BecomesCreatureSourceEffect with unsummon
* This time unsummon in response to "becomes creature" trigger
*/
//FIXME: this test can't be implemented so that AI casts unsummon in response
// but this test case is a buggy in real life
// it was fixed but should be checked manually
/*@Test
public void testUnsummonToAnimatedArtifact2() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Angel's Tomb");
addCard(Constants.Zone.HAND, playerA, "Llanowar Elves");
addCard(Constants.Zone.HAND, playerA, "Unsummon");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Angel's Tomb");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Angel's Tomb");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Unsummon", 1);
assertPermanentCount(playerA, "Llanowar Elves", 1);
assertPermanentCount(playerA, "Angel's Tomb", 1);
assertPowerToughness(playerA, "Angel's Tomb", 0, 0);
}*/
}