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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.w;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PreventDamageToTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class WojekApothecary extends CardImpl {
public WojekApothecary(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WojekApothecaryEffect(), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
ability.setAbilityWord(AbilityWord.RADIANCE);
this.addAbility(ability);
}
public WojekApothecary(final WojekApothecary card) {
super(card);
}
@Override
public WojekApothecary copy() {
return new WojekApothecary(this);
}
}
class WojekApothecaryEffect extends OneShotEffect {
public WojekApothecaryEffect() {
super(Outcome.Benefit);
this.staticText = "Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn";
}
public WojekApothecaryEffect(final WojekApothecaryEffect effect) {
super(effect);
}
@Override
public WojekApothecaryEffect copy() {
return new WojekApothecaryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source));
if (target != null) {
ObjectColor color = target.getColor(game);
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
if (permanent.getColor(game).shares(color)) {
ContinuousEffect effect = new PreventDamageToTargetEffect(Duration.EndOfTurn, 1);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
}
}
return true;
}
return false;
}
}