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package mage.cards.i;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author fireshoes
*/
public class IonasBlessing extends CardImpl {
public IonasBlessing(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{W}");
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield));
Effect effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA);
effect.setText(", has vigilance");
ability.addEffect(effect);
ability.addEffect(new IonasBlessingEffect());
this.addAbility(ability);
}
public IonasBlessing(final IonasBlessing card) {
super(card);
}
@Override
public IonasBlessing copy() {
return new IonasBlessing(this);
}
}
class IonasBlessingEffect extends ContinuousEffectImpl {
public IonasBlessingEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = ", and can block an additional creature each combat";
}
public IonasBlessingEffect(final IonasBlessingEffect effect) {
super(effect);
}
@Override
public IonasBlessingEffect copy() {
return new IonasBlessingEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null && perm.getAttachedTo() != null) {
Permanent enchanted = game.getPermanent(perm.getAttachedTo());
if (enchanted != null) {
switch (layer) {
case RulesEffects:
// maxBlocks = 0 equals to "can block any number of creatures"
if (enchanted.getMaxBlocks() > 0) {
enchanted.setMaxBlocks(enchanted.getMaxBlocks() + 1);
}
break;
}
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}