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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BrainMaggotTest extends CardTestPlayerBase {
/**
* When Brain Maggot enters the battlefield, target opponent reveals his or
* her hand and you choose a nonland card from it. Exile that card until
* Brain Maggot leaves the battlefield.
*
*/
@Test
public void testCardFromHandWillBeExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerA, "Brain Maggot", 2);
addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brain Maggot");
addTarget(playerA, "Bloodflow Connoisseur");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Brain Maggot", 1);
assertExileCount("Bloodflow Connoisseur", 1);
}
@Test
public void testCardFromHandWillBeExiledAndReturn() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
addCard(Zone.HAND, playerA, "Brain Maggot", 2);
addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brain Maggot");
addTarget(playerA, "Bloodflow Connoisseur");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Lightning Bolt", "Brain Maggot");
setStopAt(1, PhaseStep.DECLARE_ATTACKERS);
execute();
assertGraveyardCount(playerA, "Brain Maggot", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertHandCount(playerB, "Bloodflow Connoisseur", 1);
assertExileCount("Bloodflow Connoisseur", 0);
}
@Test
public void testCardFromHandWillBeExiledAndReturnMesmericFiend() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerA, "Mesmeric Fiend", 2);
// Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mesmeric Fiend");
addTarget(playerA, "Bloodflow Connoisseur");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Lightning Bolt", "Mesmeric Fiend");
setStopAt(1, PhaseStep.DECLARE_ATTACKERS);
execute();
assertGraveyardCount(playerA, "Mesmeric Fiend", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertHandCount(playerB, "Bloodflow Connoisseur", 1);
assertExileCount("Bloodflow Connoisseur", 0);
}
}