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package org.mage.test.rollback;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DemonicPactTest extends CardTestPlayerBase {
@Test
public void testModes() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// At the beginning of your upkeep, choose one that hasn't been chosen
// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
// (2) - Target opponent discards two cards
// (3) - Draw two cards
// (4) - You lose the game.
addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
setModeChoice(playerA, "3");
setModeChoice(playerA, "2");
addTarget(playerA, playerB);
setModeChoice(playerA, "1");
addTarget(playerA, playerB);
setStopAt(7, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Demonic Pact", 1);
assertLife(playerA, 24);
assertLife(playerB, 16);
assertHandCount(playerB, 1); // discard 2 + 3 from regular draws
assertHandCount(playerA, 5); // two from Demonic Pact + 3 from regular draws
}
/*
The rollback to the start of the turn does not correctly reset the already selected choices from Demonic Pact. They are not available again.
*/
@Test
public void testModeAfterRollback() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// At the beginning of your upkeep, choose one that hasn't been chosen
// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
// (2) - Target opponent discards two cards
// (3) - Draw two cards
// (4) - You lose the game.
addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
setModeChoice(playerA, "1");
addTarget(playerA, playerB);
rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1); // 1 from regular draws
assertHandCount(playerB, 1); // 1 from regular draw
assertLife(playerA, 24);
assertLife(playerB, 16);
}
}