/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.rollback; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DemonicPactTest extends CardTestPlayerBase { @Test public void testModes() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); // At the beginning of your upkeep, choose one that hasn't been chosen // (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life; // (2) - Target opponent discards two cards // (3) - Draw two cards // (4) - You lose the game. addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact"); setModeChoice(playerA, "3"); setModeChoice(playerA, "2"); addTarget(playerA, playerB); setModeChoice(playerA, "1"); addTarget(playerA, playerB); setStopAt(7, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Demonic Pact", 1); assertLife(playerA, 24); assertLife(playerB, 16); assertHandCount(playerB, 1); // discard 2 + 3 from regular draws assertHandCount(playerA, 5); // two from Demonic Pact + 3 from regular draws } /* The rollback to the start of the turn does not correctly reset the already selected choices from Demonic Pact. They are not available again. */ @Test public void testModeAfterRollback() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); // At the beginning of your upkeep, choose one that hasn't been chosen // (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life; // (2) - Target opponent discards two cards // (3) - Draw two cards // (4) - You lose the game. addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact"); setModeChoice(playerA, "1"); addTarget(playerA, playerB); rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, 1); // 1 from regular draws assertHandCount(playerB, 1); // 1 from regular draw assertLife(playerA, 24); assertLife(playerB, 16); } }