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package mage.cards.c;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.common.PreventAllDamageByAllPermanentsEffect;
import mage.abilities.keyword.ConvokeAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class ChantOfVituGhazi extends CardImpl {
public ChantOfVituGhazi(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{6}{W}{W}");
// Convoke
this.addAbility(new ConvokeAbility());
// Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
this.getSpellAbility().addEffect(new ChantOfVituGhaziPreventEffect(StaticFilters.FILTER_PERMANENT_CREATURES, Duration.EndOfTurn, false));
}
public ChantOfVituGhazi(final ChantOfVituGhazi card) {
super(card);
}
@Override
public ChantOfVituGhazi copy() {
return new ChantOfVituGhazi(this);
}
}
class ChantOfVituGhaziPreventEffect extends PreventAllDamageByAllPermanentsEffect {
public ChantOfVituGhaziPreventEffect(FilterCreaturePermanent filter, Duration duration, boolean onlyCombat) {
super(filter, duration, onlyCombat);
staticText = "Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way";
}
public ChantOfVituGhaziPreventEffect(final ChantOfVituGhaziPreventEffect effect) {
super(effect);
}
@Override
public ChantOfVituGhaziPreventEffect copy() {
return new ChantOfVituGhaziPreventEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
PreventionEffectData preventionData = preventDamageAction(event, source, game);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.gainLife(preventionData.getPreventedDamage(), game);
}
// damage amount is reduced or set to 0 so complete replacement of damage event is never neccessary
return false;
}
}