/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; /** * * @author cbt33, Unknown (Glimpse of Nature), LevelX2 (Armadillo Cloak) */ public class Spiritualize extends CardImpl { public Spiritualize(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{W}"); // Until end of turn, whenever target creature deals damage, you gain that much life. this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new SpiritualizeTriggeredAbility())); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); // Draw a card. this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1)); } public Spiritualize(final Spiritualize card) { super(card); } @Override public Spiritualize copy() { return new Spiritualize(this); } } class SpiritualizeTriggeredAbility extends DelayedTriggeredAbility { public SpiritualizeTriggeredAbility() { super(new SpiritualizeEffect(), Duration.EndOfTurn, false); } public SpiritualizeTriggeredAbility(final SpiritualizeTriggeredAbility ability) { super(ability); } @Override public SpiritualizeTriggeredAbility copy() { return new SpiritualizeTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLANESWALKER; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent target = game.getPermanent(this.getFirstTarget()); if (target != null && event.getSourceId().equals(target.getId())) { for (Effect effect : this.getEffects()) { effect.setValue("damage", event.getAmount()); } return true; } return false; } @Override public String getRule() { return "Whenever target creature deals damage, " + super.getRule(); } } class SpiritualizeEffect extends OneShotEffect { public SpiritualizeEffect() { super(Outcome.GainLife); this.staticText = "you gain that much life"; } public SpiritualizeEffect(final SpiritualizeEffect effect) { super(effect); } @Override public SpiritualizeEffect copy() { return new SpiritualizeEffect(this); } @Override public boolean apply(Game game, Ability source) { int amount = (Integer) getValue("damage"); if (amount > 0) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.gainLife(amount, game); return true; } } return false; } }