/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.List; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.AttacksEachTurnStaticAbility; import mage.abilities.common.DiesTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class VolatileRig extends CardImpl { public VolatileRig(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{4}"); this.subtype.add("Construct"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Trample this.addAbility(TrampleAbility.getInstance()); // Volatile Rig attacks each turn if able. this.addAbility(new AttacksEachTurnStaticAbility()); // Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. this.addAbility(new VolatileRigTriggeredAbility()); // When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. this.addAbility(new DiesTriggeredAbility(new VolatileRigEffect2())); } public VolatileRig(final VolatileRig card) { super(card); } @Override public VolatileRig copy() { return new VolatileRig(this); } } class VolatileRigTriggeredAbility extends TriggeredAbilityImpl { private boolean triggerdThisCombatStep = false; public VolatileRigTriggeredAbility() { super(Zone.BATTLEFIELD, new VolatileRigEffect()); } public VolatileRigTriggeredAbility(final VolatileRigTriggeredAbility effect) { super(effect); this.triggerdThisCombatStep = effect.triggerdThisCombatStep; } @Override public VolatileRigTriggeredAbility copy() { return new VolatileRigTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.COMBAT_DAMAGE_STEP_POST || event.getType() == EventType.DAMAGED_CREATURE; } @Override public boolean checkTrigger(GameEvent event, Game game) { /* * If Volatile Rig is dealt damage by multiple sources at the same time * (for example, multiple blocking creatures), its first triggered ability * will trigger only once. */ if (triggerdThisCombatStep && event.getType() == EventType.COMBAT_DAMAGE_STEP_POST) { triggerdThisCombatStep = false; } if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(this.sourceId)) { if (game.getPhase().getStep().getType() == PhaseStep.COMBAT_DAMAGE) { if (triggerdThisCombatStep) { return false; } else { triggerdThisCombatStep = true; } } return true; } return false; } @Override public String getRule() { return "Whenever {this} is dealt damage, " + super.getRule(); } } class VolatileRigEffect extends OneShotEffect { VolatileRigEffect() { super(Outcome.Sacrifice); staticText = "flip a coin. If you lose the flip, sacrifice {this}"; } VolatileRigEffect(final VolatileRigEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { if (!player.flipCoin(game)) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { return permanent.sacrifice(source.getSourceId(), game); } } } return false; } @Override public VolatileRigEffect copy() { return new VolatileRigEffect(this); } } class VolatileRigEffect2 extends OneShotEffect { VolatileRigEffect2() { super(Outcome.Sacrifice); staticText = "flip a coin. If you lose the flip, it deals 4 damage to each creature and each player"; } VolatileRigEffect2(final VolatileRigEffect2 effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { if (!player.flipCoin(game)) { List<Permanent> permanents = game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game); for (Permanent permanent: permanents) { permanent.damage(4, source.getSourceId(), game, false, true); } for (UUID playerId: game.getState().getPlayersInRange(player.getId(), game)) { Player damageToPlayer = game.getPlayer(playerId); if (damageToPlayer != null) { damageToPlayer.damage(4, source.getSourceId(), game, false, true); } } return true; } } return false; } @Override public VolatileRigEffect2 copy() { return new VolatileRigEffect2(this); } }