/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetLandPermanent; import java.util.UUID; /** * * @author anonymous */ public class AnimalBoneyard extends CardImpl { public AnimalBoneyard(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}"); this.subtype.add("Aura"); // Enchant land TargetPermanent auraTarget = new TargetLandPermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AnimalBoneyardEffect(), new TapSourceCost()); gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent())); Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield, "Enchanted land has \"{T}, Sacrifice a creature: You gain life equal to that creature's toughness.\""); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); } public AnimalBoneyard(final AnimalBoneyard card) { super(card); } @Override public AnimalBoneyard copy() { return new AnimalBoneyard(this); } } class AnimalBoneyardEffect extends OneShotEffect { public AnimalBoneyardEffect() { super(Outcome.GainLife); staticText = "You gain life equal to that creature's toughness"; } public AnimalBoneyardEffect(final AnimalBoneyardEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int toughness = 0; for (Cost cost : source.getCosts()) { if (cost instanceof SacrificeTargetCost && !((SacrificeTargetCost) cost).getPermanents().isEmpty()) { toughness = ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue(); break; } } if (toughness > 0) { controller.gainLife(toughness, game); } return true; } return false; } @Override public AnimalBoneyardEffect copy() { return new AnimalBoneyardEffect(this); } }