package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Doubling Season: If an effect would put one or more tokens onto the
* battlefield under your control, it puts twice that many of those tokens onto
* the battlefield instead. If an effect would place one or more counters on a
* permanent you control, it places twice that many of those counters on that
* permanent instead.
*
* @author LevelX2
*/
public class DoublingSeasonTest extends CardTestPlayerBase {
/**
* Tests that instead of one spore counter there were two spore counters
* added to Pallid Mycoderm if Doubling Season is on the battlefield.
*/
@Test
public void testDoubleSporeCounter() {
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Pallid Mycoderm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pallid Mycoderm");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertCounterCount("Pallid Mycoderm", CounterType.SPORE, 2);
}
/**
* Tests if 3 damage are prevented with Test of Faith and Doubling Season is
* on the battlefield, that 6 +1/+1 counters are added to the target
* creature.
*/
@Test
public void testDoubleP1P1Counter() {
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Test of Faith");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.HAND, playerB, "Lightning Helix");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Test of Faith", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Helix", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 23);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertCounterCount("Silvercoat Lion", CounterType.P1P1, 6);
assertPowerToughness(playerA, "Silvercoat Lion", 8, 8);
}
/**
* Tests that 2 Saproling tokens are created instead of one if Doubling
* Season is on the battlefield.
*/
@Test
public void testDoubleTokens() {
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Pallid Mycoderm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pallid Mycoderm");
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove three spore counters from {this}: Create a 1/1 green Saproling creature token.");
setStopAt(5, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Saproling", 2);
assertCounterCount("Pallid Mycoderm", CounterType.SPORE, 1);
}
/**
* Creatures with enter the battlefield triggers are causing a bug when
* multiple copies are made simultaneously (ie via Doubling Season +
* Kiki-Jiki, Mirror Breaker or Rite of Replication). After the tokens have
* entered the battlefield it asks their controller to choose the order that
* the triggered abilities on the stack but no window opens to select the
* triggers leaving no option to move the game forward (besides rollback and
* just not making the tokens). Several attempts with the different
* combinations make it *seem to be a general bug about duplicates entering
* at the same time and not related to the specific cards.
*/
@Test
public void testDoubleRiteOfReplication() {
/**
* If an effect would put one or more tokens onto the battlefield under
* your control, it puts twice that many of those tokens onto the
* battlefield instead. If an effect would place one or more counters on
* a permanent you control, it places twice that many of those counters
* on that permanent instead.
*/
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
// Create a tokenthat's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
addCard(Zone.HAND, playerA, "Rite of Replication");
// When Venerable Monk enters the battlefield, you gain 2 life.
addCard(Zone.BATTLEFIELD, playerB, "Venerable Monk", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of Replication", "Venerable Monk");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 40);
assertPermanentCount(playerA, "Venerable Monk", 10);
}
/**
* Doubling Season doesn't create two tokens from opponent's Rite of Raging
* Storm
*/
@Test
public void testDoubleRiteOfRagingStorm() {
// At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager.
// It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
addCard(Zone.HAND, playerA, "Rite of the Raging Storm");// {3}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
// If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of the Raging Storm");
attack(2, playerB, "Lightning Rager"); // Can't attack
attack(3, playerA, "Lightning Rager");
attack(3, playerA, "Lightning Rager");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Rite of the Raging Storm", 1);
assertPermanentCount(playerA, "Lightning Rager", 2);
assertLife(playerB, 10);
assertLife(playerA, 20);
}
@Test
public void testDoubleRiteOfRagingStormOpponent() {
// At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager.
// It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
addCard(Zone.HAND, playerA, "Rite of the Raging Storm");// {3}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
// If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
addCard(Zone.BATTLEFIELD, playerB, "Doubling Season");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of the Raging Storm");
attack(2, playerB, "Lightning Rager:0"); // Can't attack
attack(2, playerB, "Lightning Rager:1"); // Can't attack
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Rite of the Raging Storm", 1);
assertPermanentCount(playerB, "Lightning Rager", 2);
assertLife(playerB, 20);
assertLife(playerA, 20);
}
/**
* Gatherer Ruling:
* 10/1/2005: Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However,
* if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn’t doubled.
* This is because those counters are put on as a cost, not as an effect.
*/
@Test
public void testPlaneswalkerLoyalty() {
addCard(Zone.BATTLEFIELD, playerA, "Tibalt, the Fiend-Blooded");
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA,"+1: Draw a card, then discard a card at random.");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
//Should not be doubled
assertCounterCount("Tibalt, the Fiend-Blooded", CounterType.LOYALTY, 3);
}
}