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package mage.cards.v;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.target.common.TargetAttackingOrBlockingCreature;
/**
*
* @author LoneFox
*/
public class VigilantSentry extends CardImpl {
public VigilantSentry(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}{W}");
this.subtype.add("Human");
this.subtype.add("Nomad");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{tap}: Target attacking or blocking creature gets +3/+3 until end of turn."
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7),
"As long as seven or more cards are in your graveyard, {this} gets +1/+1"));
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3, 3, Duration.EndOfTurn), new TapSourceCost());
gainedAbility.addTarget(new TargetAttackingOrBlockingCreature());
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(gainedAbility),
new CardsInControllerGraveCondition(7), "and has \"{T}: Target attacking or blocking creature gets +3/+3 until end of turn.\""));
ability.setAbilityWord(AbilityWord.THRESHOLD);
this.addAbility(ability);
}
public VigilantSentry(final VigilantSentry card) {
super(card);
}
@Override
public VigilantSentry copy() {
return new VigilantSentry(this);
}
}