package org.mage.test.cards.watchers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class SpiritOfTheLabyrinthTest extends CardTestPlayerBase { /* * Spirit of the Labyrinth * Enchantment Creature — Spirit 3/1, 1W (2) * Each player can't draw more than one card each turn. * */ // test that only 1 card is drawn @Test public void testDrawCard() { addCard(Zone.BATTLEFIELD, playerA, "Island", 5); addCard(Zone.BATTLEFIELD, playerA, "Spirit of the Labyrinth"); addCard(Zone.HAND, playerA, "Brilliant Plan"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brilliant Plan"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); this.assertHandCount(playerA, 1); } // test that only 1 card is drawn @Test public void testDrawCardHondenOfSeeingWinds() { addCard(Zone.BATTLEFIELD, playerA, "Island", 5); addCard(Zone.BATTLEFIELD, playerA, "Spirit of the Labyrinth"); addCard(Zone.HAND, playerA, "Brilliant Plan"); // At the beginning of your upkeep, draw a card for each Shrine you control. addCard(Zone.BATTLEFIELD, playerB, "Honden of Seeing Winds"); // At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. addCard(Zone.BATTLEFIELD, playerB, "Honden of Life's Web"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brilliant Plan"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Spirit", 2); this.assertHandCount(playerA, 1); this.assertHandCount(playerB, 1); } }