/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.commander.duel; import java.io.FileNotFoundException; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.Game; import mage.game.GameException; import org.junit.Test; import org.mage.test.serverside.base.CardTestCommanderDuelBase; /** * * @author LevelX2 */ public class CastBRGCommanderTest extends CardTestCommanderDuelBase { @Override protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException { // Flying // When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. // Sacrifice another creature: Prossh gets +1/+0 until end of turn. setDecknamePlayerA("Power Hungry.dck"); // Commander = Prosssh, Skyrider of Kher {3}{B}{R}{G} setDecknamePlayerB("CommanderDuel_UW.dck"); // Daxos of Meletis {1}{W}{U} return super.createNewGameAndPlayers(); } @Test public void castCommanderWithFlash() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); // The next creature card you cast this turn can be cast as though it had flash. // That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. addCard(Zone.HAND, playerA, "Savage Summoning"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Savage Summoning"); castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Prossh, Skyraider of Kher"); // 5/5 setStopAt(1, PhaseStep.END_COMBAT); execute(); assertGraveyardCount(playerA, "Savage Summoning", 1); assertPermanentCount(playerA, "Prossh, Skyraider of Kher", 1); assertPowerToughness(playerA, "Prossh, Skyraider of Kher", 6, 6); // +1/+1 by Savage Summoning assertPermanentCount(playerA, "Kobolds of Kher Keep", 6); } /** * Activating Karn Liberated 's ultimate in an edh game (human OR ai) causes * all the command zones to lose their generals upon the new game restart */ @Test public void castCommanderAfterKarnUltimate() { // +4: Target player exiles a card from his or her hand. // -3: Exile target permanent. // -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1); addCard(Zone.HAND, playerA, "Silvercoat Lion", 2); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA); addTarget(playerA, "Silvercoat Lion"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA); addTarget(playerA, "Silvercoat Lion"); activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: Restart"); setStopAt(5, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Karn Liberated", 0); assertPermanentCount(playerA, "Silvercoat Lion", 2); assertCommandZoneCount(playerA, "Prossh, Skyraider of Kher", 1); assertCommandZoneCount(playerB, "Daxos of Meletis", 1); } /** * Mogg infestation creates tokens "for each creature that died this way". * When a commander is moved to a command zone, it doesn't "die", and thus * should not create tokens. */ @Test public void castMoggInfestation() { // Destroy all creatures target player controls. For each creature that died this way, create two 1/1 red Goblin creature tokens under that player's control. addCard(Zone.HAND, playerA, "Mogg Infestation", 1); // Sorcery {3}{R}{R} addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Daxos of Meletis"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mogg Infestation"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Mogg Infestation", 1); assertCommandZoneCount(playerB, "Daxos of Meletis", 1); assertPermanentCount(playerB, "Goblin", 0); } }