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package org.mage.test.commander.duel;
import java.io.FileNotFoundException;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.GameException;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestCommanderDuelBase;
/**
*
* @author LevelX2
*/
public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
@Override
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
// Flying
// When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
// Sacrifice another creature: Prossh gets +1/+0 until end of turn.
setDecknamePlayerA("Power Hungry.dck"); // Commander = Prosssh, Skyrider of Kher {3}{B}{R}{G}
setDecknamePlayerB("CommanderDuel_UW.dck"); // Daxos of Meletis {1}{W}{U}
return super.createNewGameAndPlayers();
}
@Test
public void castCommanderWithFlash() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// The next creature card you cast this turn can be cast as though it had flash.
// That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
addCard(Zone.HAND, playerA, "Savage Summoning");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Savage Summoning");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Prossh, Skyraider of Kher"); // 5/5
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertGraveyardCount(playerA, "Savage Summoning", 1);
assertPermanentCount(playerA, "Prossh, Skyraider of Kher", 1);
assertPowerToughness(playerA, "Prossh, Skyraider of Kher", 6, 6); // +1/+1 by Savage Summoning
assertPermanentCount(playerA, "Kobolds of Kher Keep", 6);
}
/**
* Activating Karn Liberated 's ultimate in an edh game (human OR ai) causes
* all the command zones to lose their generals upon the new game restart
*/
@Test
public void castCommanderAfterKarnUltimate() {
// +4: Target player exiles a card from his or her hand.
// -3: Exile target permanent.
// -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA);
addTarget(playerA, "Silvercoat Lion");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA);
addTarget(playerA, "Silvercoat Lion");
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: Restart");
setStopAt(5, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Karn Liberated", 0);
assertPermanentCount(playerA, "Silvercoat Lion", 2);
assertCommandZoneCount(playerA, "Prossh, Skyraider of Kher", 1);
assertCommandZoneCount(playerB, "Daxos of Meletis", 1);
}
/**
* Mogg infestation creates tokens "for each creature that died this way".
* When a commander is moved to a command zone, it doesn't "die", and thus
* should not create tokens.
*/
@Test
public void castMoggInfestation() {
// Destroy all creatures target player controls. For each creature that died this way, create two 1/1 red Goblin creature tokens under that player's control.
addCard(Zone.HAND, playerA, "Mogg Infestation", 1); // Sorcery {3}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Daxos of Meletis");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mogg Infestation");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Mogg Infestation", 1);
assertCommandZoneCount(playerB, "Daxos of Meletis", 1);
assertPermanentCount(playerB, "Goblin", 0);
}
}