/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SpreadingSeasTest extends CardTestPlayerBase { /** * Played Spreading Seas on opps manland (e.g. Blinkmoth Nexus) . He * activated it on response, seas resolves but the manland loses creature * type what should not happened. * * 305.7. If an effect changes a land’s subtype to one or more of the basic * land types, the land no longer has its old land type. It loses all * abilities generated from its rules text and its old land types, and it * gains the appropriate mana ability for each new basic land type. Note * that this doesn’t remove any abilities that were granted to the land by * other effects. Changing a land’s subtype doesn’t add or remove any card * types (such as creature) or supertypes (such as basic, legendary, and * snow) the land may have. If a land gains one or more land types in * addition to its own, it keeps its land types and rules text, and it gains * the new land types and mana abilities. * */ @Test public void testCreatureTypeStays() { // Enchant land // When Spreading Seas enters the battlefield, draw a card. // Enchanted land is an Island. addCard(Zone.HAND, playerA, "Spreading Seas", 1); // {1}{U} addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); // Tap: Add 1 to your mana pool. // {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. // {1}, {T}: Target Blinkmoth gets +1/+1 until end of turn. addCard(Zone.BATTLEFIELD, playerB, "Blinkmoth Nexus"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Blinkmoth Nexus"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}:", NO_TARGET, "Spreading Seas"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, "Spreading Seas", 0); assertGraveyardCount(playerA, "Spreading Seas", 0); assertPowerToughness(playerB, "Blinkmoth Nexus", 1, 1); assertPermanentCount(playerA, "Spreading Seas", 1); assertHandCount(playerA, 1); } }