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package mage.cards.h;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author fireshoes
*/
public class HazoretsFavor extends CardImpl {
public HazoretsFavor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
// At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn.
// If you do, sacrifice it at the beginning of the next end step.
Effect effect = new BoostTargetEffect(2, 0, Duration.EndOfTurn);
effect.setText("you may have target creature you control get +2/+0");
Ability ability = new BeginningOfCombatTriggeredAbility(effect, TargetController.YOU, true);
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setText(" and gain haste until end of turn");
ability.addEffect(effect);
ability.addTarget(new TargetControlledCreaturePermanent());
ability.addEffect(new HazoretsFavorSacrificeEffect());
this.addAbility(ability);
}
public HazoretsFavor(final HazoretsFavor card) {
super(card);
}
@Override
public HazoretsFavor copy() {
return new HazoretsFavor(this);
}
private static class HazoretsFavorSacrificeEffect extends OneShotEffect {
public HazoretsFavorSacrificeEffect() {
super(Outcome.Sacrifice);
this.staticText = "If you do, sacrifice it at the beginning of the next end step";
}
public HazoretsFavorSacrificeEffect(final HazoretsFavorSacrificeEffect effect) {
super(effect);
}
@Override
public HazoretsFavorSacrificeEffect copy() {
return new HazoretsFavorSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(source.getFirstTarget());
if (creature != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice boosted " + creature.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}
}