/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package mage.abilities.effects.common.combat; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.effects.RequirementEffect; import mage.constants.Duration; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.watchers.common.AttackedThisTurnWatcher; /** * * @author LevelX2 */ public class AttacksIfAbleAllEffect extends RequirementEffect { private final FilterCreaturePermanent filter; public AttacksIfAbleAllEffect(FilterCreaturePermanent filter) { this(filter, Duration.WhileOnBattlefield); } boolean eachCombat; public AttacksIfAbleAllEffect(FilterCreaturePermanent filter, Duration duration) { this(filter, duration, false); } public AttacksIfAbleAllEffect(FilterCreaturePermanent filter, Duration duration, boolean eachCombat) { super(duration); this.filter = filter; this.eachCombat = eachCombat; if (this.duration == Duration.EndOfTurn) { staticText = filter.getMessage() + " attack " + (eachCombat ? "each combat" : "this turn") + " if able"; } else { staticText = filter.getMessage() + " attack each " + (eachCombat ? "combat" : "turn") + " if able"; } } public AttacksIfAbleAllEffect(final AttacksIfAbleAllEffect effect) { super(effect); this.filter = effect.filter; this.eachCombat = effect.eachCombat; } @Override public AttacksIfAbleAllEffect copy() { return new AttacksIfAbleAllEffect(this); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) { if (eachCombat) { return true; } AttackedThisTurnWatcher watcher = (AttackedThisTurnWatcher) game.getState().getWatchers().get(AttackedThisTurnWatcher.class.getSimpleName()); return watcher != null && !watcher.getAttackedThisTurnCreatures().contains(new MageObjectReference(permanent, game)); } return false; } @Override public boolean mustAttack(Game game) { return true; } @Override public boolean mustBlock(Game game) { return false; } }