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package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.MultipliedValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class AnyaMercilessAngel extends CardImpl {
public AnyaMercilessAngel(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Angel");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.
DynamicValue dValue = new MultipliedValue(new AnyaMercilessAngelDynamicValue(), 3);
Effect effect = new BoostSourceEffect(dValue, dValue, Duration.WhileOnBattlefield);
effect.setText("{this} gets +3/+3 for each opponent whose life total is less than half his or her starting life total");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(dValue, dValue, Duration.WhileOnBattlefield)));
// As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
AnyaMercilessAngelCondition.instance,
"As long as an opponent's life total is less than half his or her starting life total, {this} has indestructible")));
}
public AnyaMercilessAngel(final AnyaMercilessAngel card) {
super(card);
}
@Override
public AnyaMercilessAngel copy() {
return new AnyaMercilessAngel(this);
}
}
class AnyaMercilessAngelDynamicValue implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int opponentCount = 0;
Player controller = game.getPlayer(sourceAbility.getControllerId());
if (controller != null) {
int startingLifeTotal = game.getLife();
for (UUID opponentId : game.getOpponents(controller.getId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null && opponent.getLife() < startingLifeTotal / 2) {
opponentCount++;
}
}
}
return opponentCount;
}
@Override
public AnyaMercilessAngelDynamicValue copy() {
return new AnyaMercilessAngelDynamicValue();
}
@Override
public String getMessage() {
return "number of opponents whose life total is less than half his or her starting life total";
}
@Override
public String toString() {
return "X";
}
}
enum AnyaMercilessAngelCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
return new AnyaMercilessAngelDynamicValue().calculate(game, source, null) > 0;
}
@Override
public String toString() {
return "an opponent's life total is less than half his or her starting life total";
}
}