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package mage.cards.s;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.MadnessAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class StensiaMasquerade extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
static {
filter.add(new AttackingPredicate());
}
public StensiaMasquerade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}");
// Attacking creatures you control have first strike.
Effect effect = new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter);
effect.setText("Attacking creatures you control have first strike");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
this.addAbility(new StensiaMasqueradeTriggeredAbility());
// Madness {2}{R}
this.addAbility(new MadnessAbility(this, new ManaCostsImpl("{2}{R}")));
}
public StensiaMasquerade(final StensiaMasquerade card) {
super(card);
}
@Override
public StensiaMasquerade copy() {
return new StensiaMasquerade(this);
}
}
class StensiaMasqueradeTriggeredAbility extends TriggeredAbilityImpl {
public StensiaMasqueradeTriggeredAbility() {
super(Zone.BATTLEFIELD, null, false);
}
public StensiaMasqueradeTriggeredAbility(final StensiaMasqueradeTriggeredAbility ability) {
super(ability);
}
@Override
public StensiaMasqueradeTriggeredAbility copy() {
return new StensiaMasqueradeTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent permanent = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && permanent != null
&& permanent.hasSubtype("Vampire", game) && permanent.getControllerId().equals(controllerId)) {
this.getEffects().clear();
AddCountersTargetEffect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance());
effect.setTargetPointer(new FixedTarget(permanent.getId()));
this.addEffect(effect);
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.";
}
}