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package mage.cards.s;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.target.targetpointer.TargetPointer;
/**
*
* @author Jason E. Wall
*
*/
public class ScytheOfTheWretched extends CardImpl {
public ScytheOfTheWretched(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
this.subtype.add("Equipment");
// Equipped creature gets +2/+2.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2, Duration.WhileOnBattlefield)));
// Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
this.addAbility(new ScytheOfTheWretchedTriggeredAbility());
// Equip {4}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(4)));
}
public ScytheOfTheWretched(final ScytheOfTheWretched card) {
super(card);
}
@Override
public ScytheOfTheWretched copy() {
return new ScytheOfTheWretched(this);
}
}
class ScytheOfTheWretchedTriggeredAbility extends TriggeredAbilityImpl {
public ScytheOfTheWretchedTriggeredAbility() {
super(Zone.ALL, new ScytheOfTheWretchedReanimateEffect(), false);
}
public ScytheOfTheWretchedTriggeredAbility(final ScytheOfTheWretchedTriggeredAbility ability) {
super(ability);
}
@Override
public ScytheOfTheWretchedTriggeredAbility copy() {
return new ScytheOfTheWretchedTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zoneChange = (ZoneChangeEvent) event;
if (zoneChange.isDiesEvent() && zoneChange.getTarget().isCreature()) {
Permanent equippedCreature = getEquippedCreature(game);
for (MageObjectReference mor : zoneChange.getTarget().getDealtDamageByThisTurn()) {
Permanent permanent = (Permanent) game.getLastKnownInformation(mor.getSourceId(), Zone.BATTLEFIELD);
if ((equippedCreature != null && mor.refersTo(equippedCreature, game))
|| (permanent != null && permanent.getAttachments().contains(getSourceId()))) {
setTarget(new FixedTarget(event.getTargetId()));
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature dealt damage by equipped creature this turn dies, " + super.getRule();
}
private void setTarget(TargetPointer target) {
for (Effect effect : getEffects()) {
effect.setTargetPointer(target);
}
}
private Permanent getEquippedCreature(Game game) {
Permanent equipment = game.getPermanent(getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
return game.getPermanent(equipment.getAttachedTo());
}
return null;
}
}
class ScytheOfTheWretchedReanimateEffect extends OneShotEffect {
public ScytheOfTheWretchedReanimateEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "return that card to the battlefield under your control. Attach {this} to that creature";
}
public ScytheOfTheWretchedReanimateEffect(final ScytheOfTheWretchedReanimateEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (card != null && controller != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
Effect effect = new AttachEffect(Outcome.AddAbility);
effect.setTargetPointer(new FixedTarget(card.getId()));
effect.apply(game, source);
return true;
}
return false;
}
@Override
public Effect copy() {
return new ScytheOfTheWretchedReanimateEffect(this);
}
}