/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.planeswalker; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RedirectDamageToPlaneswalkerTest extends CardTestPlayerBase { @Test public void testDirectDamage() { // +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. // 0: Draw three cards, then put two cards from your hand on top of your library in any order. // −1: Return target creature to its owner's hand. addCard(Zone.BATTLEFIELD, playerA, "Jace, the Mind Sculptor"); // starts with 3 Loyality counters addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+2:", playerB); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA); setChoice(playerB, "Yes"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Jace, the Mind Sculptor", 1); assertCounterCount("Jace, the Mind Sculptor", CounterType.LOYALTY, 2); // 3 + 2 - 3 = 2 assertGraveyardCount(playerB, "Lightning Bolt", 1); assertLife(playerA, 20); assertLife(playerB, 20); } }