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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MephidrossVampireTest extends CardTestPlayerBase {
/**
* Checks if only one triggered ability is handleded in the pool
*
*/
@Test
public void testMultiTriggers() {
// Creature - Vampire 3/4
// Flying
// Each creature you control is a Vampire in addition to its other creature types and has
// "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
addCard(Zone.BATTLEFIELD, playerB, "Mephidross Vampire");
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter");
attack(2, playerB, "Mephidross Vampire");
block(2, playerA, "Ornithopter", "Mephidross Vampire");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerB, "Mephidross Vampire", 1);
assertPowerToughness(playerB, "Mephidross Vampire", 4, 5);
Assert.assertEquals("There should only be one triggered ability in the list of triggers of the State", 1, currentGame.getState().getTriggers().size());
}
}