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package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class OneOrBothTest extends CardTestPlayerBase {
@Test
public void testSubtleStrikeFirstMode() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Choose one or both —
// • Target creature gets -1/-1 until end of turn.
// • Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Pillarfield Ox");
setModeChoice(playerA, "1");
setModeChoice(playerA, null);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertPowerToughness(playerB, "Pillarfield Ox", 1, 3);
}
@Test
public void testSubtleStrikeSecondMode() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Choose one or both —
// • Target creature gets -1/-1 until end of turn.
// • Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Pillarfield Ox");
setModeChoice(playerA, "2");
setModeChoice(playerA, null);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertPowerToughness(playerB, "Pillarfield Ox", 3, 5);
}
@Test
public void testSubtleStrikeBothModes() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Choose one or both —
// • Target creature gets -1/-1 until end of turn.
// • Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Pillarfield Ox");
addTarget(playerA, "Silvercoat Lion");
setModeChoice(playerA, "1");
setModeChoice(playerA, "2");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertPowerToughness(playerB, "Pillarfield Ox", 1, 3);
}
}