/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Outcome; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.game.Game; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class GainLifeEffect extends OneShotEffect { private DynamicValue life; public GainLifeEffect(int life) { this(new StaticValue(life)); } public GainLifeEffect(DynamicValue life) { super(Outcome.GainLife); this.life = life; setText(); } public GainLifeEffect(DynamicValue life, String rule) { super(Outcome.GainLife); this.life = life; staticText = rule; } public GainLifeEffect(final GainLifeEffect effect) { super(effect); this.life = effect.life.copy(); } @Override public GainLifeEffect copy() { return new GainLifeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.gainLife(life.calculate(game, source, this), game); } return true; } private void setText() { if (!staticText.isEmpty()) { return; } StringBuilder sb = new StringBuilder(); String message = life.getMessage(); sb.append("you gain "); if (message.startsWith("that")) { sb.append(message).append(' '); } else if (message.isEmpty() || !message.equals("1")) { sb.append(life).append(' '); } sb.append("life"); if (!message.isEmpty() && !message.startsWith("that")) { sb.append(message.equals("1") ? " equal to the number of " : " for each "); sb.append(message); } staticText = sb.toString(); } }