package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author noxx
*/
public class SecondGuessTest extends CardTestPlayerBase {
/**
* Counter target spell that's the second spell cast this turn.
*/
@Test
public void testCounterFirstSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Second Guess");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Second Guess", "Lightning Bolt");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
assertHandCount(playerA, 1);
}
@Test
public void testCounterSecondSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.HAND, playerA, "Shock", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Second Guess");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Second Guess", "Shock");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
assertHandCount(playerA, 0);
assertGraveyardCount(playerA, 3);
}
@Test
public void testCounterThirdSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Zone.HAND, playerA, "Shock", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Second Guess");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Second Guess", "Shock"); // can't be cast (no valid target), so Secon Guess spell stays on hand
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 12);
assertHandCount(playerA, 1);
assertGraveyardCount(playerA, 3);
}
/**
* Tests that spell are counted for all players
*/
@Test
public void testOverallCount() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Second Guess");
addCard(Zone.HAND, playerB, "Shock");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Shock", playerA);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Second Guess", "Shock");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
assertHandCount(playerA, 0);
assertGraveyardCount(playerA, 2);
assertHandCount(playerB, 0);
assertGraveyardCount(playerB, 1);
}
}