/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import java.util.UUID; import mage.constants.AttachmentType; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.CostImpl; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EquipAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; /** * * @author North */ public class Hankyu extends CardImpl { public Hankyu(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}"); this.subtype.add("Equipment"); /* Equipped creature has "{T}: Put an aim counter on Hankyu" and */ SimpleActivatedAbility ability1 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HankyuAddCounterEffect(this.getId()), new TapSourceCost()); ability1.setSourceId(this.getId()); // to know where to put the counters on this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability1, AttachmentType.EQUIPMENT))); /* "{T}, Remove all aim counters from Hankyu: This creature deals * damage to target creature or player equal to the number of * aim counters removed this way." */ SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HankyuDealsDamageEffect(), new TapSourceCost()); ability2.addCost(new HankyuCountersSourceCost(this.getId())); ability2.addTarget(new TargetCreatureOrPlayer()); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability2, AttachmentType.EQUIPMENT))); // Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4))); } public Hankyu(final Hankyu card) { super(card); } @Override public Hankyu copy() { return new Hankyu(this); } } class HankyuAddCounterEffect extends OneShotEffect { private UUID effectGivingEquipmentId; public HankyuAddCounterEffect(UUID effectGivingEquipmentId) { super(Outcome.Benefit); this.effectGivingEquipmentId = effectGivingEquipmentId; staticText = "Put an aim counter on Hankyu"; } public HankyuAddCounterEffect(final HankyuAddCounterEffect effect) { super(effect); this.effectGivingEquipmentId = effect.effectGivingEquipmentId; } @Override public boolean apply(Game game, Ability source) { Permanent equipment = game.getPermanent(this.effectGivingEquipmentId); if (equipment != null) { equipment.addCounters(CounterType.AIM.createInstance(), source, game); } return true; } @Override public HankyuAddCounterEffect copy() { return new HankyuAddCounterEffect(this); } } class HankyuDealsDamageEffect extends OneShotEffect { public HankyuDealsDamageEffect() { super(Outcome.Damage); staticText = "This creature deals damage to target creature or player equal to the number of aim counters removed this way"; } public HankyuDealsDamageEffect(final HankyuDealsDamageEffect effect) { super(effect); } @Override public HankyuDealsDamageEffect copy() { return new HankyuDealsDamageEffect(this); } @Override public boolean apply(Game game, Ability source) { // get the number of removed counters as damage amount HankyuCountersSourceCost cost = (HankyuCountersSourceCost) source.getCosts().get(1); if (cost != null) { int damageAmount = cost.getRemovedCounters(); if (damageAmount > 0) { Permanent permanent = game.getPermanent(source.getFirstTarget()); if (permanent != null) { permanent.damage(damageAmount, source.getSourceId(), game, false, true); } Player player = game.getPlayer(source.getFirstTarget()); if (player != null) { player.damage(damageAmount, source.getSourceId(), game, false, true); } } return true; } return false; } } class HankyuCountersSourceCost extends CostImpl { private int removedCounters; private UUID effectGivingEquipmentId; public HankyuCountersSourceCost(UUID effectGivingEquipmentId) { super(); this.removedCounters = 0; this.effectGivingEquipmentId = effectGivingEquipmentId; this.text = "Remove all aim counters from Hankyu"; } public HankyuCountersSourceCost(HankyuCountersSourceCost cost) { super(cost); this.effectGivingEquipmentId = cost.effectGivingEquipmentId; this.removedCounters = cost.removedCounters; } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { return true; } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { Permanent equipment = game.getPermanent(this.effectGivingEquipmentId); if (equipment != null ) { this.removedCounters = equipment.getCounters(game).getCount(CounterType.AIM); if (this.removedCounters > 0) { equipment.removeCounters("aim", this.removedCounters, game); } } this.paid = true; return true; } @Override public HankyuCountersSourceCost copy() { return new HankyuCountersSourceCost(this); } public int getRemovedCounters() { return this.removedCounters; } }