/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.h;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author North
*/
public class Hankyu extends CardImpl {
public Hankyu(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}");
this.subtype.add("Equipment");
/* Equipped creature has "{T}: Put an aim counter on Hankyu" and */
SimpleActivatedAbility ability1 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HankyuAddCounterEffect(this.getId()), new TapSourceCost());
ability1.setSourceId(this.getId()); // to know where to put the counters on
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability1, AttachmentType.EQUIPMENT)));
/* "{T}, Remove all aim counters from Hankyu: This creature deals
* damage to target creature or player equal to the number of
* aim counters removed this way." */
SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HankyuDealsDamageEffect(), new TapSourceCost());
ability2.addCost(new HankyuCountersSourceCost(this.getId()));
ability2.addTarget(new TargetCreatureOrPlayer());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability2, AttachmentType.EQUIPMENT)));
// Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4)));
}
public Hankyu(final Hankyu card) {
super(card);
}
@Override
public Hankyu copy() {
return new Hankyu(this);
}
}
class HankyuAddCounterEffect extends OneShotEffect {
private UUID effectGivingEquipmentId;
public HankyuAddCounterEffect(UUID effectGivingEquipmentId) {
super(Outcome.Benefit);
this.effectGivingEquipmentId = effectGivingEquipmentId;
staticText = "Put an aim counter on Hankyu";
}
public HankyuAddCounterEffect(final HankyuAddCounterEffect effect) {
super(effect);
this.effectGivingEquipmentId = effect.effectGivingEquipmentId;
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(this.effectGivingEquipmentId);
if (equipment != null) {
equipment.addCounters(CounterType.AIM.createInstance(), source, game);
}
return true;
}
@Override
public HankyuAddCounterEffect copy() {
return new HankyuAddCounterEffect(this);
}
}
class HankyuDealsDamageEffect extends OneShotEffect {
public HankyuDealsDamageEffect() {
super(Outcome.Damage);
staticText = "This creature deals damage to target creature or player equal to the number of aim counters removed this way";
}
public HankyuDealsDamageEffect(final HankyuDealsDamageEffect effect) {
super(effect);
}
@Override
public HankyuDealsDamageEffect copy() {
return new HankyuDealsDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// get the number of removed counters as damage amount
HankyuCountersSourceCost cost = (HankyuCountersSourceCost) source.getCosts().get(1);
if (cost != null) {
int damageAmount = cost.getRemovedCounters();
if (damageAmount > 0) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
permanent.damage(damageAmount, source.getSourceId(), game, false, true);
}
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
player.damage(damageAmount, source.getSourceId(), game, false, true);
}
}
return true;
}
return false;
}
}
class HankyuCountersSourceCost extends CostImpl {
private int removedCounters;
private UUID effectGivingEquipmentId;
public HankyuCountersSourceCost(UUID effectGivingEquipmentId) {
super();
this.removedCounters = 0;
this.effectGivingEquipmentId = effectGivingEquipmentId;
this.text = "Remove all aim counters from Hankyu";
}
public HankyuCountersSourceCost(HankyuCountersSourceCost cost) {
super(cost);
this.effectGivingEquipmentId = cost.effectGivingEquipmentId;
this.removedCounters = cost.removedCounters;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return true;
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Permanent equipment = game.getPermanent(this.effectGivingEquipmentId);
if (equipment != null ) {
this.removedCounters = equipment.getCounters(game).getCount(CounterType.AIM);
if (this.removedCounters > 0) {
equipment.removeCounters("aim", this.removedCounters, game);
}
}
this.paid = true;
return true;
}
@Override
public HankyuCountersSourceCost copy() {
return new HankyuCountersSourceCost(this);
}
public int getRemovedCounters() {
return this.removedCounters;
}
}