/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.ChooseCreatureTypeEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author emerald000 */ public class AshesOfTheFallen extends CardImpl { public AshesOfTheFallen(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}"); // As Ashes of the Fallen enters the battlefield, choose a creature type. this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.Benefit))); // Each creature card in your graveyard has the chosen creature type in addition to its other types. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AshesOfTheFallenEffect())); } public AshesOfTheFallen(final AshesOfTheFallen card) { super(card); } @Override public AshesOfTheFallen copy() { return new AshesOfTheFallen(this); } } class AshesOfTheFallenEffect extends ContinuousEffectImpl { AshesOfTheFallenEffect() { super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit); staticText = "Each creature card in your graveyard has the chosen creature type in addition to its other types"; } AshesOfTheFallenEffect(final AshesOfTheFallenEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getSourceId()); if (controller != null && permanent != null) { String subtype = (String) game.getState().getValue(permanent.getId() + "_type"); for (UUID cardId : controller.getGraveyard()) { Card card = game.getCard(cardId); if (card != null && card.isCreature() && !card.getSubtype(game).contains(subtype)) { game.getState().getCreateCardAttribute(card).getSubtype().add(subtype); } } return true; } return false; } @Override public AshesOfTheFallenEffect copy() { return new AshesOfTheFallenEffect(this); } }