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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
/**
* @author fireshoes
*/
public class SylvanAdvocate extends CardImpl {
private static final String rule1 = "As long as you control six or more lands, {this}";
private static final String rule2 = "and land creatures you control get +2/+2.";
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("land creatures");
static {
filter.add(new CardTypePredicate(CardType.LAND));
}
public SylvanAdvocate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add("Elf");
this.subtype.add("Druid");
this.subtype.add("Ally");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
ConditionalContinuousEffect effect1 = new ConditionalContinuousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(new FilterControlledLandPermanent(), ComparisonType.MORE_THAN, 5), rule1);
ConditionalContinuousEffect effect2 = new ConditionalContinuousEffect(new BoostControlledEffect(2, 2, Duration.WhileOnBattlefield, filter, true),
new PermanentsOnTheBattlefieldCondition(new FilterControlledLandPermanent(), ComparisonType.MORE_THAN, 5), rule2);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect1);
ability.addEffect(effect2);
this.addAbility(ability);
}
public SylvanAdvocate(final SylvanAdvocate card) {
super(card);
}
@Override
public SylvanAdvocate copy() {
return new SylvanAdvocate(this);
}
}