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package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesBlackZombieAdditionEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class GraveBetrayal extends CardImpl {
public GraveBetrayal(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{5}{B}{B}");
// Whenever a creature you don't control dies, return it to the battlefield under
// your control with an additional +1/+1 counter on it at the beginning of the
// next end step. That creature is a black Zombie in addition to its other colors and types.
this.addAbility(new GraveBetrayalTriggeredAbility());
}
public GraveBetrayal(final GraveBetrayal card) {
super(card);
}
@Override
public GraveBetrayal copy() {
return new GraveBetrayal(this);
}
}
class GraveBetrayalTriggeredAbility extends TriggeredAbilityImpl {
public GraveBetrayalTriggeredAbility() {
super(Zone.BATTLEFIELD, null);
}
public GraveBetrayalTriggeredAbility(final GraveBetrayalTriggeredAbility ability) {
super(ability);
}
@Override
public GraveBetrayalTriggeredAbility copy() {
return new GraveBetrayalTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD
&& ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
if (permanent != null && !permanent.getControllerId().equals(this.getControllerId()) && permanent.isCreature()) {
Card card = (Card) game.getObject(permanent.getId());
if (card != null) {
Effect effect = new GraveBetrayalEffect();
effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, this);
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.";
}
}
class GraveBetrayalEffect extends OneShotEffect {
public GraveBetrayalEffect() {
super(Outcome.PutCreatureInPlay);
staticText = " return the creature to the battlefield under your control with an additional +1/+1 counter. That creature is a black Zombie in addition to its other colors and types";
}
public GraveBetrayalEffect(final GraveBetrayalEffect effect) {
super(effect);
}
@Override
public GraveBetrayalEffect copy() {
return new GraveBetrayalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
Permanent creature = game.getPermanent(card.getId());
creature.addCounters(CounterType.P1P1.createInstance(), source, game);
ContinuousEffect effect = new BecomesBlackZombieAdditionEffect();
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
}