/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.Effect; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect; import mage.abilities.effects.common.continuous.BoostEquippedEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EquipAbility; import mage.abilities.keyword.ProtectionAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.AttachmentType; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.permanent.token.WolfToken; import mage.target.targetpointer.FixedTarget; /** * * @author Loki */ public class SwordOfBodyAndMind extends CardImpl { public SwordOfBodyAndMind(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}"); this.subtype.add("Equipment"); // Equipped creature gets +2/+2 and has protection from green and from blue. Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)); Effect effect = new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.GREEN, ObjectColor.BLUE), AttachmentType.EQUIPMENT); effect.setText("and has protection from green and from blue"); ability.addEffect(effect); this.addAbility(ability); // Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard. this.addAbility(new SwordOfBodyAndMindAbility()); // Equip {2} this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2))); } public SwordOfBodyAndMind(final SwordOfBodyAndMind card) { super(card); } @Override public SwordOfBodyAndMind copy() { return new SwordOfBodyAndMind(this); } } class SwordOfBodyAndMindAbility extends TriggeredAbilityImpl { public SwordOfBodyAndMindAbility() { super(Zone.BATTLEFIELD, new CreateTokenEffect(new WolfToken())); this.addEffect(new PutLibraryIntoGraveTargetEffect(10)); } public SwordOfBodyAndMindAbility(final SwordOfBodyAndMindAbility ability) { super(ability); } @Override public SwordOfBodyAndMindAbility copy() { return new SwordOfBodyAndMindAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event; Permanent p = game.getPermanent(event.getSourceId()); if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) { for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(event.getPlayerId())); } return true; } return false; } @Override public String getRule() { return "Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard."; } }