/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.Mana; import mage.abilities.Ability; import mage.abilities.common.LimitedTimesPerTurnActivatedAbility; import mage.abilities.costs.common.SacrificeSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.mana.SimpleManaAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterCard; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.mageobject.SupertypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInHand; import java.util.UUID; /** * * @author spjspj */ public class GaeasTouch extends CardImpl { public GaeasTouch(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{G}{G}"); // You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. LimitedTimesPerTurnActivatedAbility ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new PutBasicForestOnBattlefieldEffect(), new GenericManaCost(0), 1); ability.setTiming(TimingRule.SORCERY); addAbility(ability); // Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana(2), new SacrificeSourceCost())); } public GaeasTouch(final GaeasTouch card) { super(card); } @Override public GaeasTouch copy() { return new GaeasTouch(this); } } class PutBasicForestOnBattlefieldEffect extends OneShotEffect { private static final FilterCard filter = new FilterCard("basic Forest card"); static { filter.add(Predicates.and(new CardTypePredicate(CardType.LAND), new SupertypePredicate(SuperType.BASIC))); filter.add(new SubtypePredicate("Forest")); } private static final String choiceText = "Put a basic Forest card from your hand onto the battlefield?"; public PutBasicForestOnBattlefieldEffect() { super(Outcome.PutLandInPlay); this.staticText = "put a basic Forest card from your hand onto the battlefield"; } public PutBasicForestOnBattlefieldEffect(final PutBasicForestOnBattlefieldEffect effect) { super(effect); } @Override public PutBasicForestOnBattlefieldEffect copy() { return new PutBasicForestOnBattlefieldEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player == null || !player.chooseUse(Outcome.PutLandInPlay, choiceText, source, game)) { return false; } TargetCardInHand target = new TargetCardInHand(filter); if (player.choose(Outcome.PutLandInPlay, target, source.getSourceId(), game)) { Card card = game.getCard(target.getFirstTarget()); if (card != null) { card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId()); return true; } } return false; } }