/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.MadnessAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreatureCard; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.players.Player; import java.util.HashMap; import java.util.UUID; /** * * @author LevelX2 */ public class FalkenrathGorger extends CardImpl { public FalkenrathGorger(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}"); this.subtype.add("Vampire"); this.subtype.add("Berserker"); this.power = new MageInt(2); this.toughness = new MageInt(1); /** * 4/8/2016 Falkenrath Gorger’s ability only applies while it’s on the * battlefield. If you discard it, it won’t give itself madness. * 4/8/2016 If Falkenrath Gorger leaves the battlefield before the * madness trigger has resolved for a Vampire card that gained madness * with its ability, the madness ability will still let you cast that * Vampire card for the appropriate cost even though it no longer has * madness. 4/8/2016 If you discard a Vampire creature card that already * has a madness ability, you’ll choose which madness ability exiles it. * You may choose either the one it normally has or the one it gains * from Falkenrath Gorger. */ // Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FalkenrathGorgerEffect())); } public FalkenrathGorger(final FalkenrathGorger card) { super(card); } @Override public FalkenrathGorger copy() { return new FalkenrathGorger(this); } } class FalkenrathGorgerEffect extends ContinuousEffectImpl { private static final FilterCreatureCard filter = new FilterCreatureCard("Vampire creature card you own"); static { filter.add(new SubtypePredicate("Vampire")); } HashMap<UUID, MadnessAbility> madnessAbilities = new HashMap<>(); // reuse the same ability for the same object public FalkenrathGorgerEffect() { super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); this.staticText = "Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost"; } public FalkenrathGorgerEffect(final FalkenrathGorgerEffect effect) { super(effect); this.madnessAbilities.putAll(effect.madnessAbilities); } @Override public FalkenrathGorgerEffect copy() { return new FalkenrathGorgerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { HashMap<UUID, MadnessAbility> usedMadnessAbilities = new HashMap<>(); // hand for (Card card : controller.getHand().getCards(filter, game)) { addMadnessToCard(game, card, usedMadnessAbilities); } // graveyard for (Card card : controller.getGraveyard().getCards(filter, game)) { addMadnessToCard(game, card, usedMadnessAbilities); } // Exile for (Card card : game.getExile().getAllCards(game)) { if (filter.match(card, source.getSourceId(), controller.getId(), game)) { if (card.getOwnerId().equals(controller.getId())) { addMadnessToCard(game, card, usedMadnessAbilities); } } } madnessAbilities.clear(); madnessAbilities.putAll(usedMadnessAbilities); return true; } return false; } private void addMadnessToCard(Game game, Card card, HashMap<UUID, MadnessAbility> usedMadnessAbilities) { MadnessAbility ability = madnessAbilities.get(card.getId()); if (ability == null) { ability = new MadnessAbility(card, card.getSpellAbility().getManaCosts()); } game.getState().addOtherAbility(card, ability, false); usedMadnessAbilities.put(card.getId(), ability); } }