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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FlameshadowConjuringTest extends CardTestPlayerBase {
/**
* My opponent ran into an issue with Priest of the Blood Rite being copied
* with Flameshadow Conjuring. His copy was made and removed correctly at
* the end of the turn, but the "lose two life a turn" trigger still
* happened twice.
*
* TODO: Seems like there are too much triggered abilities in
* TriggeredAbilities as the TriggeredAbilities get removed from
* PlayerImpl.removeFromBattlefield()
*/
@Test
public void testCopyAndItsEffectsRemoved() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature.
// That token gains haste. Exile it at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Flameshadow Conjuring", 1);
// When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
// At the beginning of your upkeep, you lose 2 life.
addCard(Zone.HAND, playerA, "Priest of the Blood Rite", 1); // {3}{B}{B}
setChoice(playerB, "Yes");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Priest of the Blood Rite");
setStopAt(3, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Priest of the Blood Rite", 1);
assertPermanentCount(playerA, "Demon", 2);
assertLife(playerB, 20);
assertLife(playerA, 18);
}
/**
* I created a token copy of Wurmcoil Engine and sacrificed it. This gave me
* 4 tokens
*/
@Test
public void testWurmcoilEngine() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
// Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature.
// That token gains haste. Exile it at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Flameshadow Conjuring", 1);
// Deathtouch, lifelink
// When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
addCard(Zone.HAND, playerA, "Wurmcoil Engine", 1); // 6/6 - {6}
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
// Destroy target attacking creature.
addCard(Zone.HAND, playerB, "Kill Shot", 1); // {2}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wurmcoil Engine");
setChoice(playerA, "Yes");
attack(1, playerA, "Wurmcoil Engine");
castSpell(1, PhaseStep.END_COMBAT, playerB, "Kill Shot", "Wurmcoil Engine");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Kill Shot", 1);
assertPermanentCount(playerA, "Wurmcoil Engine", 1);
assertLife(playerB, 14);
assertLife(playerA, 26);
assertPermanentCount(playerA, "Wurm", 2);
}
}