/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.copy; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class FlameshadowConjuringTest extends CardTestPlayerBase { /** * My opponent ran into an issue with Priest of the Blood Rite being copied * with Flameshadow Conjuring. His copy was made and removed correctly at * the end of the turn, but the "lose two life a turn" trigger still * happened twice. * * TODO: Seems like there are too much triggered abilities in * TriggeredAbilities as the TriggeredAbilities get removed from * PlayerImpl.removeFromBattlefield() */ @Test public void testCopyAndItsEffectsRemoved() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. // That token gains haste. Exile it at the beginning of the next end step. addCard(Zone.BATTLEFIELD, playerA, "Flameshadow Conjuring", 1); // When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. // At the beginning of your upkeep, you lose 2 life. addCard(Zone.HAND, playerA, "Priest of the Blood Rite", 1); // {3}{B}{B} setChoice(playerB, "Yes"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Priest of the Blood Rite"); setStopAt(3, PhaseStep.UPKEEP); execute(); assertPermanentCount(playerA, "Priest of the Blood Rite", 1); assertPermanentCount(playerA, "Demon", 2); assertLife(playerB, 20); assertLife(playerA, 18); } /** * I created a token copy of Wurmcoil Engine and sacrificed it. This gave me * 4 tokens */ @Test public void testWurmcoilEngine() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7); // Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. // That token gains haste. Exile it at the beginning of the next end step. addCard(Zone.BATTLEFIELD, playerA, "Flameshadow Conjuring", 1); // Deathtouch, lifelink // When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. addCard(Zone.HAND, playerA, "Wurmcoil Engine", 1); // 6/6 - {6} addCard(Zone.BATTLEFIELD, playerB, "Plains", 3); // Destroy target attacking creature. addCard(Zone.HAND, playerB, "Kill Shot", 1); // {2}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wurmcoil Engine"); setChoice(playerA, "Yes"); attack(1, playerA, "Wurmcoil Engine"); castSpell(1, PhaseStep.END_COMBAT, playerB, "Kill Shot", "Wurmcoil Engine"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerB, "Kill Shot", 1); assertPermanentCount(playerA, "Wurmcoil Engine", 1); assertLife(playerB, 14); assertLife(playerA, 26); assertPermanentCount(playerA, "Wurm", 2); } }