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package org.mage.test.cards.planeswalker;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class JaceTest extends CardTestPlayerBase {
@Test
public void TelepathUnboundSecondAbility() {
// +1: Up to one target creature gets -2/-0 until your next turn.
// -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
// -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard".
addCard(Zone.BATTLEFIELD, playerA, "Jace, Telepath Unbound"); // starts with 7 Loyality counters
// As an additional cost to cast Magmatic Insight, discard a land card.
// Draw two cards.
addCard(Zone.GRAVEYARD, playerA, "Magmatic Insight");// {R}
addCard(Zone.HAND, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-3: You may cast target instant", "Magmatic Insight");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Magmatic Insight");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Jace, Telepath Unbound", 1);
assertCounterCount("Jace, Telepath Unbound", CounterType.LOYALTY, 2); // 5 - 3 = 2
assertExileCount("Magmatic Insight", 1);
assertHandCount(playerA, 2);
}
/**
* I know it's been a bit a rules question recently but I believe flip
* planeswalkers shouldn't be exiled by Containment priest when flipping as
* happens when using xmage (at least with Jace).
*/
@Test
public void testContainmentPriestWithFlipPlaneswalker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.GRAVEYARD, playerA, "Mountain", 4);
// {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard,
// exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
addCard(Zone.BATTLEFIELD, playerA, "Jace, Vryn's Prodigy", 1); // {2}{R} - 3/2
addCard(Zone.HAND, playerA, "Pillarfield Ox", 1);
// Flash
// If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
addCard(Zone.BATTLEFIELD, playerB, "Containment Priest", 1); // {2}{U}{U}
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
setChoice(playerA, "Pillarfield Ox");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Pillarfield Ox", 1);
assertExileCount("Jace, Vryn's Prodigy", 0);
assertPermanentCount(playerA, "Jace, Telepath Unbound", 1);
}
/**
* I know it's been a bit a rules question recently but I believe flip
* planeswalkers shouldn't be exiled by Containment priest when flipping as
* happens when using xmage (at least with Jace).
*/
@Test
public void testJaceUnravelerOfSecretsEmblem() {
// +1: Scry 1, then draw a card.
// -2: Return target creature to its owner's hand.
// -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
addCard(Zone.BATTLEFIELD, playerA, "Jace, Unraveler of Secrets", 1); // starts with 5 Loyality counters
addCounters(1, PhaseStep.UPKEEP, playerA, "Jace, Unraveler of Secrets", CounterType.LOYALTY, 5);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Perimeter Captain", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-8: You get an emblem");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Perimeter Captain");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Perimeter Captain");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertEmblemCount(playerA, 1);
assertPermanentCount(playerB, "Perimeter Captain", 1);
assertGraveyardCount(playerB, "Perimeter Captain", 1);
}
}