/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterArtifactPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; import java.util.UUID; /** * * @author spjspj */ public class ArmoryAutomaton extends CardImpl { public ArmoryAutomaton(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}"); this.subtype.add("Construct"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Whenever Armory Automaton enters the battlefield or attacks, attach any number of target Equipment to it. this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new ArmoryAutomatonEffect())); } public ArmoryAutomaton(final ArmoryAutomaton card) { super(card); } @Override public ArmoryAutomaton copy() { return new ArmoryAutomaton(this); } } class ArmoryAutomatonEffect extends OneShotEffect { private static final FilterArtifactPermanent filter = new FilterArtifactPermanent("Equipment"); static { filter.add(new SubtypePredicate("Equipment")); } public ArmoryAutomatonEffect() { super(Outcome.Benefit); this.staticText = "attach any number of target Equipment to it"; } public ArmoryAutomatonEffect(final ArmoryAutomatonEffect effect) { super(effect); } @Override public ArmoryAutomatonEffect copy() { return new ArmoryAutomatonEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (player != null && sourcePermanent != null) { int countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game).size() - sourcePermanent.getAttachments().size(); while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.Benefit, "Attach a target Equipment?", source, game)) { Target targetEquipment = new TargetPermanent(filter); if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game)) { Permanent aura = game.getPermanent(targetEquipment.getFirstTarget()); if (aura != null) { Permanent attachedTo = game.getPermanent(aura.getAttachedTo()); if (attachedTo != null) { attachedTo.removeAttachment(aura.getId(), game); } sourcePermanent.addAttachment(aura.getId(), game); } } countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game).size() - sourcePermanent.getAttachments().size(); } return true; } return false; } }