/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.i; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.StateTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.ExileFromGraveCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.PreventionEffectImpl; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.SacrificeSourceEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; /** * * @author Plopman */ public class ImmortalCoil extends CardImpl { public ImmortalCoil(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}{B}{B}"); // {tap}, Exile two cards from your graveyard: Draw a card. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new TapSourceCost()); ability.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(2, new FilterCard("cards from your graveyard")))); this.addAbility(ability); // If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect())); // When there are no cards in your graveyard, you lose the game. this.addAbility(new ImmortalCoilAbility()); } public ImmortalCoil(final ImmortalCoil card) { super(card); } @Override public ImmortalCoil copy() { return new ImmortalCoil(this); } } class ImmortalCoilAbility extends StateTriggeredAbility { public ImmortalCoilAbility() { super(Zone.BATTLEFIELD, new SacrificeSourceEffect()); this.addEffect(new LoseGameEffect()); } public ImmortalCoilAbility(final ImmortalCoilAbility ability) { super(ability); } @Override public ImmortalCoilAbility copy() { return new ImmortalCoilAbility(this); } @Override public boolean checkTrigger(GameEvent event, Game game) { Player player = game.getPlayer(this.getControllerId()); return player != null && player.getGraveyard().isEmpty(); } @Override public String getRule() { return "When there are no cards in your graveyard, you lose the game"; } } class LoseGameEffect extends OneShotEffect { public LoseGameEffect() { super(Outcome.Neutral); staticText = "you lose the game"; } public LoseGameEffect(final LoseGameEffect effect) { super(effect); } @Override public LoseGameEffect copy() { return new LoseGameEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.lost(game); return true; } return false; } } class PreventAllDamageToControllerEffect extends PreventionEffectImpl { public PreventAllDamageToControllerEffect() { super(Duration.WhileOnBattlefield); staticText = "If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way"; } public PreventAllDamageToControllerEffect(final PreventAllDamageToControllerEffect effect) { super(effect); } @Override public PreventAllDamageToControllerEffect copy() { return new PreventAllDamageToControllerEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), event.getAmount(), false); if (!game.replaceEvent(preventEvent)) { int damage = event.getAmount(); Player player = game.getPlayer(source.getControllerId()); if (player != null) { TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(Math.min(damage, player.getGraveyard().size()), new FilterCard()); if (target.choose(Outcome.Exile, source.getControllerId(), source.getSourceId(), game)) { for (UUID targetId : target.getTargets()) { Card card = player.getGraveyard().get(targetId, game); if (card != null) { card.moveToZone(Zone.EXILED, source.getSourceId(), game, false); } } } } event.setAmount(0); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), damage)); } return false; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (super.applies(event, source, game)) { if (event.getTargetId().equals(source.getControllerId())) { return true; } } return false; } }