/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.Filter; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * 702.90. Battle Cry * * 702.90a Battle cry is a triggered ability. "Battle cry" means "Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn." * 702.90b If a creature has multiple instances of battle cry, each triggers separately. * * @author LevelX2 */ public class BattleCryTest extends CardTestPlayerBase { /** * Tests boost last until end of turn */ @Test public void testBoostDurationUntilEndTurn() { // Signal Pest {1} // Artifact Creature - Pest 0/1 // Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) // Signal Pest can't be blocked except by creatures with flying or reach. addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3); attack(2, playerB, "Signal Pest"); attack(2, playerB, "Signal Pest"); attack(2, playerB, "Signal Pest"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Signal Pest", 3); assertPowerToughness(playerB, "Signal Pest", 2,1, Filter.ComparisonScope.All); // two other Signal Pest atack, so it get +2 power } /** * Tests boost last until end of turn */ @Test public void testBoostDurationNotNextTurn() { // Signal Pest {1} // Artifact Creature - Pest 0/1 // Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) // Signal Pest can't be blocked except by creatures with flying or reach. addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3); attack(2, playerB, "Signal Pest"); attack(2, playerB, "Signal Pest"); attack(2, playerB, "Signal Pest"); setStopAt(3, PhaseStep.UPKEEP); execute(); assertPermanentCount(playerB, "Signal Pest", 3); assertPowerToughness(playerB, "Signal Pest", 0,1); } }