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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* 702.90. Battle Cry
*
* 702.90a Battle cry is a triggered ability. "Battle cry" means "Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn."
* 702.90b If a creature has multiple instances of battle cry, each triggers separately.
*
* @author LevelX2
*/
public class BattleCryTest extends CardTestPlayerBase {
/**
* Tests boost last until end of turn
*/
@Test
public void testBoostDurationUntilEndTurn() {
// Signal Pest {1}
// Artifact Creature - Pest 0/1
// Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
// Signal Pest can't be blocked except by creatures with flying or reach.
addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3);
attack(2, playerB, "Signal Pest");
attack(2, playerB, "Signal Pest");
attack(2, playerB, "Signal Pest");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Signal Pest", 3);
assertPowerToughness(playerB, "Signal Pest", 2,1, Filter.ComparisonScope.All); // two other Signal Pest atack, so it get +2 power
}
/**
* Tests boost last until end of turn
*/
@Test
public void testBoostDurationNotNextTurn() {
// Signal Pest {1}
// Artifact Creature - Pest 0/1
// Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
// Signal Pest can't be blocked except by creatures with flying or reach.
addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3);
attack(2, playerB, "Signal Pest");
attack(2, playerB, "Signal Pest");
attack(2, playerB, "Signal Pest");
setStopAt(3, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerB, "Signal Pest", 3);
assertPowerToughness(playerB, "Signal Pest", 0,1);
}
}