package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class GoblinBushwhackerTest extends CardTestPlayerBase {
@Test
public void testKicker() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Goblin Bushwhacker - Creature — Goblin Warrior 1/1, R - Kicker {R} (You may pay an additional {R} as you cast this spell.)
// When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
addCard(Zone.HAND, playerA, "Goblin Bushwhacker");
// Creature — Human Soldier 2/1
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Goblin Bushwhacker");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 3, 1);
}
/**
* Tests doesn't work in library and in hand
*/
@Test
public void testDoesntWorkFromHand() {
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.HAND, playerA, "Elite Vanguard");
addCard(Zone.BATTLEFIELD, playerA, "Goblin Bushwhacker");
addCard(Zone.LIBRARY, playerA, "Goblin Bushwhacker");
addCard(Zone.GRAVEYARD, playerA, "Goblin Bushwhacker");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
}
}